
Slimepolis
A downloadable game for Windows
A prototype city-builder in which your main resource and main enemy are the same evolving slime mold made up of thousands of moving particles. Expand outwards from a single arcology with new arcologies, generators, food producers, slime breeders and more to reach the system's unstable limits.
Build centralized cities with a few arcologies supporting massive outlands on harvested human slime, or sprawl to take advantage of the landscape's natural slime growth.
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Made with openFrameworks using C++ and OpenGL.
Slime simulation based on the simulation created by Sage Jenson (itself based on a paper by Jeff Jones), modified for use with a voronoi diagram.
Sound effects created using CC0 sounds from freesound.org.
| Status | Prototype |
| Platforms | Windows |
| Author | acellular |
| Genre | Strategy, Simulation |
| Tags | 2D, City Builder, evolution, Minimalist, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
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