Slimepolis
A downloadable game for Windows
A prototype city-builder in which your main resource and main enemy are the same evolving slime mold made up of thousands of moving particles. Expand outwards from a single arcology with new arcologies, generators, food producers, slime breeders and more to reach the system's unstable limits.
Build centralized cities with a few arcologies supporting massive outlands on harvested human slime, or sprawl to take advantage of the landscape's natural slime growth.
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Made with openFrameworks using C++ and OpenGL.
Slime simulation based on the simulation created by Sage Jenson (itself based on a paper by Jeff Jones), modified for use with a voronoi diagram.
Sound effects created using sounds from freesound.org.
Status | Prototype |
Platforms | Windows |
Author | acellular |
Genre | Strategy, Simulation |
Tags | 2D, City Builder, evolution, Minimalist, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
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