Leviathan v0.23 Update


A new update for Leviathan, the game where you play as the local god of an evolving farming society, using ritual encouragement and punishment to help the fickle humans learn to farm the land without destroying the soil (and the livelihoods of future generations). Of course, you may also destroy the humans in your fury.

Updates:

Gameplay additions and adjustments:

- New yields overlay to better show the effects of fire, pestilence and bees, and the impact of different crop rotations.

- Boosted the effects of pestilence and bees, making it easier to both destroy villages or boost their yields.

- Increased the difference between good and bad climate types for map generation.

- Increased the speed of societal evolution by making the spread of new farming handbooks more sensitive to local farming returns, and through other minor tweaks to feedback loops in births, deaths and ritual mutation.

Significant under-the-surface updates and bug fixes, including:

- Fixed the bug causing exponential population growth in villages with one field with an entirely new births formula. (Previously: Having children could make parents so incredibly happy that they would then pop out multiple more babies immediately, somehow without needing any gestation period, growing villages from 50 to 50,000 inhabitants in a few in-game weeks.)

- Improved performance on most formulas in the underlying economic model through reworking an cutting needless complications that seemed interesting in code but are invisible in game (such as migrants occasionally returning to their home villages).

- Reduced the frequency of ambient sounds (now tied to Unity's FixedUpdate() rather than Update(), a silly mistake), and improved the audio mix.

- Many other minor tweaks including graphical performance adjustments.

Thanks for taking a look!

Files

Leviathan v0.23 32-bit 159 MB
Apr 14, 2022
Leviathan v0.23 64-bit 162 MB
Apr 14, 2022

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